Runeomancy

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Runeomancy is a game made in Phaser throughout the course of a week. It was made by 3 students who were really interested in making a unique magic system that they had never seen in a game before.

It's a puzzle game where the player has 3 different "runes" (bound to 1,2, & 3) and the runes can be combined to make 6 different spells all with a different function. The player then uses these different spells to solve puzzles presented to them in a 2D level.


Screenshots:

Archipelago Archipelago Archipelago Archipelago Archipelago

Link to video


Link to play the game


Link to the code


What I did:

Level Design:
I was in charge of designing the levels to make sure that we were designing creative puzzles that the player could solve using our rune system of casting spells. I designed a bunch of levels but we only ended up implementing one that served as the tutorial for our "demo." The game was made in Phaser, so I learned how to use Tiled to properly implement the tileset that one of my teammates had made.

Gameplay Programming:
I was in charge of programming and designing our character. I coded all the movement and interactions between our character, the world, and the various spells that the other team members worked on.