Level Design:
I was in charge of designing the levels to make sure that we were
designing creative puzzles that the player could solve using our rune
system of casting spells. I designed a bunch of levels but we only ended
up implementing one that served as the tutorial for our "demo." The game
was made in Phaser, so I learned how to use
Tiled
to properly implement the tileset that one of my teammates had made.
Gameplay Programming:
I was in charge of programming and designing our character. I coded all
the movement and interactions between our character, the world, and the
various spells that the other team members worked on.